• All Autodesk software free to students and educators, and betas for everyone

    Updated: 2011-07-31 16:02:31
    I think I need to pop my head out of my gopher-hole more often and see what my company’s doing. It turns out Autodesk software – including Maya, 3DS Max, Mudbox, AutoCAD, and everything else – is now free to students and educators. Just register and you’re good to go. Wow, this is a big change [...]

  • Some Info on the SIGGRAPH 2011 Papers

    Updated: 2011-07-28 08:57:27
    The SIGGRAPH 2011 papers were recently made available in the ACM Digital Library (see here). Although I recommend using Ke-Sen’s excellent papers links page when possible (it links to the freely accessible author copies and often to additional information provided by the authors), not all authors have chosen to make their papers available in this [...]

  • Seven Things for July 26th, 2011

    Updated: 2011-07-27 03:39:43
    The harddrive on my main computer died, which has the odd effect of making me have more time for blogging (and less for screwing around on random stuff). So, seven things: First, if you’re going to HPG 2011, I’ll save you five minutes of searching for where it is: it’s at the Goldcorp Centre for [...]

  • Seven Things for July 24th, 2011

    Updated: 2011-07-24 21:36:29
    Eric has done these until now, but I now find myself with a few small things that fit well into such a post. Older SIGGRAPH Courses often have great material in them, but are tough to track down. This website has a bunch of links to course notes from 1999 to 2007. The SIGGRAPH Education [...]

  • “OpenGL Insights” CFP Reminder

    Updated: 2011-07-18 01:19:57
    The call for participation for the “OpenGL Insights” book ends in a month. If you have a good tutorial or technique about OpenGL that you’d like to publish, please send on a proposal to them for consideration.

  • SIGGRAPH 2011 Talks – Part 3

    Updated: 2011-07-15 08:54:51
    This is the third and last in a series of posts about the SIGGRAPH 2011 Talk program – see Part 1 and Part 2. If you found these useful you may also want to check out my previous series of posts about the SIGGRAPH 2011 Courses program (see Part 1, Part 2, Part 3, and [...]

  • SIGGRAPH 2011 Talks – Part 2

    Updated: 2011-07-12 17:19:56
    This is the second in a series of posts on the SIGGRAPH 2011 Talk program – Part 1 can be found here. These posts focus on talks with relevant content for real-time rendering researchers and practitioners, including game developers. Building Blocks One of the talks in this session looks relevant – KinectFusion: Real-Time Dynamic 3D [...]

  • SIGGRAPH 2011 Talks – Part 1

    Updated: 2011-07-11 02:21:46
    After summarizing the course program, I’ll continue going over content in other SIGGRAPH 2011 programs which may be of interest to game developers or real-time rendering researchers. Next up is the Talks program; this post will also be a multi-parter, since there is a LOT of content to cover in this program. Update July 16, [...]

  • SIGGRAPH 2011 Courses – Part 4

    Updated: 2011-07-05 04:26:00
    This is the fourth and last of a series of posts on the SIGGRAPH 2011 course program; each describing several of the courses that will be presented at the conference. Links to previous posts in the series: Part 1, Part 2, Part 3. Cinematography: The Visuals & the Story Cinematography is the art of communicating [...]

  • FXAA Rules, OK?

    Updated: 2011-07-04 14:49:10
    So there are those people out there that punch other people’s punchlines. Someone’s three quarters of the way through telling a joke, and a listener says, “oh, right, this one ends ‘to get to the other side’”. You don’t want to be that guy, but that’s a little bit how I feel writing about FXAA, [...]

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